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  4. VirtualMachineClass
vSphere v4.13.2 published on Wednesday, Apr 9, 2025 by Pulumi

vsphere.VirtualMachineClass

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Provides a resource for configuring a Virtual Machine class.

Example Usage

S

Create a basic class

import * as pulumi from "@pulumi/pulumi";
import * as vsphere from "@pulumi/vsphere";

const basicClass = new vsphere.VirtualMachineClass("basic_class", {
    name: "basic-class",
    cpus: 4,
    memory: 4096,
});
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import pulumi
import pulumi_vsphere as vsphere

basic_class = vsphere.VirtualMachineClass("basic_class",
    name="basic-class",
    cpus=4,
    memory=4096)
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package main

import (
	"github.com/pulumi/pulumi-vsphere/sdk/v4/go/vsphere"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		_, err := vsphere.NewVirtualMachineClass(ctx, "basic_class", &vsphere.VirtualMachineClassArgs{
			Name:   pulumi.String("basic-class"),
			Cpus:   pulumi.Int(4),
			Memory: pulumi.Int(4096),
		})
		if err != nil {
			return err
		}
		return nil
	})
}
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using System.Collections.Generic;
using System.Linq;
using Pulumi;
using VSphere = Pulumi.VSphere;

return await Deployment.RunAsync(() => 
{
    var basicClass = new VSphere.VirtualMachineClass("basic_class", new()
    {
        Name = "basic-class",
        Cpus = 4,
        Memory = 4096,
    });

});
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package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.vsphere.VirtualMachineClass;
import com.pulumi.vsphere.VirtualMachineClassArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        var basicClass = new VirtualMachineClass("basicClass", VirtualMachineClassArgs.builder()
            .name("basic-class")
            .cpus(4)
            .memory(4096)
            .build());

    }
}
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resources:
  basicClass:
    type: vsphere:VirtualMachineClass
    name: basic_class
    properties:
      name: basic-class
      cpus: 4
      memory: 4096
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Create a class with a vGPU

import * as pulumi from "@pulumi/pulumi";
import * as vsphere from "@pulumi/vsphere";

const vgpClass = new vsphere.VirtualMachineClass("vgp_class", {
    name: "vgpu-class",
    cpus: 4,
    memory: 4096,
    memoryReservation: 100,
    vgpuDevices: ["vgpu1"],
});
Copy
import pulumi
import pulumi_vsphere as vsphere

vgp_class = vsphere.VirtualMachineClass("vgp_class",
    name="vgpu-class",
    cpus=4,
    memory=4096,
    memory_reservation=100,
    vgpu_devices=["vgpu1"])
Copy
package main

import (
	"github.com/pulumi/pulumi-vsphere/sdk/v4/go/vsphere"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		_, err := vsphere.NewVirtualMachineClass(ctx, "vgp_class", &vsphere.VirtualMachineClassArgs{
			Name:              pulumi.String("vgpu-class"),
			Cpus:              pulumi.Int(4),
			Memory:            pulumi.Int(4096),
			MemoryReservation: pulumi.Int(100),
			VgpuDevices: pulumi.StringArray{
				pulumi.String("vgpu1"),
			},
		})
		if err != nil {
			return err
		}
		return nil
	})
}
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using System.Collections.Generic;
using System.Linq;
using Pulumi;
using VSphere = Pulumi.VSphere;

return await Deployment.RunAsync(() => 
{
    var vgpClass = new VSphere.VirtualMachineClass("vgp_class", new()
    {
        Name = "vgpu-class",
        Cpus = 4,
        Memory = 4096,
        MemoryReservation = 100,
        VgpuDevices = new[]
        {
            "vgpu1",
        },
    });

});
Copy
package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.vsphere.VirtualMachineClass;
import com.pulumi.vsphere.VirtualMachineClassArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        var vgpClass = new VirtualMachineClass("vgpClass", VirtualMachineClassArgs.builder()
            .name("vgpu-class")
            .cpus(4)
            .memory(4096)
            .memoryReservation(100)
            .vgpuDevices("vgpu1")
            .build());

    }
}
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resources:
  vgpClass:
    type: vsphere:VirtualMachineClass
    name: vgp_class
    properties:
      name: vgpu-class
      cpus: 4
      memory: 4096
      memoryReservation: 100
      vgpuDevices:
        - vgpu1
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Create VirtualMachineClass Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new VirtualMachineClass(name: string, args: VirtualMachineClassArgs, opts?: CustomResourceOptions);
@overload
def VirtualMachineClass(resource_name: str,
                        args: VirtualMachineClassArgs,
                        opts: Optional[ResourceOptions] = None)

@overload
def VirtualMachineClass(resource_name: str,
                        opts: Optional[ResourceOptions] = None,
                        cpus: Optional[int] = None,
                        memory: Optional[int] = None,
                        cpu_reservation: Optional[int] = None,
                        memory_reservation: Optional[int] = None,
                        name: Optional[str] = None,
                        vgpu_devices: Optional[Sequence[str]] = None)
func NewVirtualMachineClass(ctx *Context, name string, args VirtualMachineClassArgs, opts ...ResourceOption) (*VirtualMachineClass, error)
public VirtualMachineClass(string name, VirtualMachineClassArgs args, CustomResourceOptions? opts = null)
public VirtualMachineClass(String name, VirtualMachineClassArgs args)
public VirtualMachineClass(String name, VirtualMachineClassArgs args, CustomResourceOptions options)
type: vsphere:VirtualMachineClass
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args This property is required. VirtualMachineClassArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args This property is required. VirtualMachineClassArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args This property is required. VirtualMachineClassArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args This property is required. VirtualMachineClassArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. VirtualMachineClassArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Constructor example

The following reference example uses placeholder values for all input properties.

var virtualMachineClassResource = new VSphere.VirtualMachineClass("virtualMachineClassResource", new()
{
    Cpus = 0,
    Memory = 0,
    CpuReservation = 0,
    MemoryReservation = 0,
    Name = "string",
    VgpuDevices = new[]
    {
        "string",
    },
});
Copy
example, err := vsphere.NewVirtualMachineClass(ctx, "virtualMachineClassResource", &vsphere.VirtualMachineClassArgs{
	Cpus:              pulumi.Int(0),
	Memory:            pulumi.Int(0),
	CpuReservation:    pulumi.Int(0),
	MemoryReservation: pulumi.Int(0),
	Name:              pulumi.String("string"),
	VgpuDevices: pulumi.StringArray{
		pulumi.String("string"),
	},
})
Copy
var virtualMachineClassResource = new VirtualMachineClass("virtualMachineClassResource", VirtualMachineClassArgs.builder()
    .cpus(0)
    .memory(0)
    .cpuReservation(0)
    .memoryReservation(0)
    .name("string")
    .vgpuDevices("string")
    .build());
Copy
virtual_machine_class_resource = vsphere.VirtualMachineClass("virtualMachineClassResource",
    cpus=0,
    memory=0,
    cpu_reservation=0,
    memory_reservation=0,
    name="string",
    vgpu_devices=["string"])
Copy
const virtualMachineClassResource = new vsphere.VirtualMachineClass("virtualMachineClassResource", {
    cpus: 0,
    memory: 0,
    cpuReservation: 0,
    memoryReservation: 0,
    name: "string",
    vgpuDevices: ["string"],
});
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type: vsphere:VirtualMachineClass
properties:
    cpuReservation: 0
    cpus: 0
    memory: 0
    memoryReservation: 0
    name: string
    vgpuDevices:
        - string
Copy

VirtualMachineClass Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The VirtualMachineClass resource accepts the following input properties:

Cpus This property is required. int
The number of CPUs.
Memory This property is required. int
The amount of memory in MB.
CpuReservation int
The percentage of the available CPU capacity which will be reserved.
MemoryReservation int
The percentage of memory reservation.
Name string
The name for the class.
VgpuDevices List<string>
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
Cpus This property is required. int
The number of CPUs.
Memory This property is required. int
The amount of memory in MB.
CpuReservation int
The percentage of the available CPU capacity which will be reserved.
MemoryReservation int
The percentage of memory reservation.
Name string
The name for the class.
VgpuDevices []string
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpus This property is required. Integer
The number of CPUs.
memory This property is required. Integer
The amount of memory in MB.
cpuReservation Integer
The percentage of the available CPU capacity which will be reserved.
memoryReservation Integer
The percentage of memory reservation.
name String
The name for the class.
vgpuDevices List<String>
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpus This property is required. number
The number of CPUs.
memory This property is required. number
The amount of memory in MB.
cpuReservation number
The percentage of the available CPU capacity which will be reserved.
memoryReservation number
The percentage of memory reservation.
name string
The name for the class.
vgpuDevices string[]
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpus This property is required. int
The number of CPUs.
memory This property is required. int
The amount of memory in MB.
cpu_reservation int
The percentage of the available CPU capacity which will be reserved.
memory_reservation int
The percentage of memory reservation.
name str
The name for the class.
vgpu_devices Sequence[str]
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpus This property is required. Number
The number of CPUs.
memory This property is required. Number
The amount of memory in MB.
cpuReservation Number
The percentage of the available CPU capacity which will be reserved.
memoryReservation Number
The percentage of memory reservation.
name String
The name for the class.
vgpuDevices List<String>
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.

Outputs

All input properties are implicitly available as output properties. Additionally, the VirtualMachineClass resource produces the following output properties:

Id string
The provider-assigned unique ID for this managed resource.
Id string
The provider-assigned unique ID for this managed resource.
id String
The provider-assigned unique ID for this managed resource.
id string
The provider-assigned unique ID for this managed resource.
id str
The provider-assigned unique ID for this managed resource.
id String
The provider-assigned unique ID for this managed resource.

Look up Existing VirtualMachineClass Resource

Get an existing VirtualMachineClass resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: VirtualMachineClassState, opts?: CustomResourceOptions): VirtualMachineClass
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        cpu_reservation: Optional[int] = None,
        cpus: Optional[int] = None,
        memory: Optional[int] = None,
        memory_reservation: Optional[int] = None,
        name: Optional[str] = None,
        vgpu_devices: Optional[Sequence[str]] = None) -> VirtualMachineClass
func GetVirtualMachineClass(ctx *Context, name string, id IDInput, state *VirtualMachineClassState, opts ...ResourceOption) (*VirtualMachineClass, error)
public static VirtualMachineClass Get(string name, Input<string> id, VirtualMachineClassState? state, CustomResourceOptions? opts = null)
public static VirtualMachineClass get(String name, Output<String> id, VirtualMachineClassState state, CustomResourceOptions options)
resources:  _:    type: vsphere:VirtualMachineClass    get:      id: ${id}
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
CpuReservation int
The percentage of the available CPU capacity which will be reserved.
Cpus int
The number of CPUs.
Memory int
The amount of memory in MB.
MemoryReservation int
The percentage of memory reservation.
Name string
The name for the class.
VgpuDevices List<string>
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
CpuReservation int
The percentage of the available CPU capacity which will be reserved.
Cpus int
The number of CPUs.
Memory int
The amount of memory in MB.
MemoryReservation int
The percentage of memory reservation.
Name string
The name for the class.
VgpuDevices []string
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpuReservation Integer
The percentage of the available CPU capacity which will be reserved.
cpus Integer
The number of CPUs.
memory Integer
The amount of memory in MB.
memoryReservation Integer
The percentage of memory reservation.
name String
The name for the class.
vgpuDevices List<String>
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpuReservation number
The percentage of the available CPU capacity which will be reserved.
cpus number
The number of CPUs.
memory number
The amount of memory in MB.
memoryReservation number
The percentage of memory reservation.
name string
The name for the class.
vgpuDevices string[]
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpu_reservation int
The percentage of the available CPU capacity which will be reserved.
cpus int
The number of CPUs.
memory int
The amount of memory in MB.
memory_reservation int
The percentage of memory reservation.
name str
The name for the class.
vgpu_devices Sequence[str]
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
cpuReservation Number
The percentage of the available CPU capacity which will be reserved.
cpus Number
The number of CPUs.
memory Number
The amount of memory in MB.
memoryReservation Number
The percentage of memory reservation.
name String
The name for the class.
vgpuDevices List<String>
The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.

Package Details

Repository
vSphere pulumi/pulumi-vsphere
License
Apache-2.0
Notes
This Pulumi package is based on the vsphere Terraform Provider.